AE2MatterStackRenderer

class AE2MatterStackRenderer : AEKeyRenderHandler<MatterKey> (source)

Constructors

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constructor()

Functions

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open override fun drawInGui(minecraft: Minecraft, guiGraphics: GuiGraphics, x: Int, y: Int, stack: MatterKey)
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open override fun drawOnBlockFace(poseStack: PoseStack, buffers: MultiBufferSource, stack: MatterKey, scale: Float, combinedLight: Int, level: Level)
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open override fun getDisplayName(stack: MatterKey): Component
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open fun getTooltip(stack: MatterKey?): List<Component?>?