AE2MatterStackRenderer

Constructors

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constructor()

Types

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class State

Functions

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open override fun drawInGui(minecraft: Minecraft, guiGraphics: GuiGraphicsExtractor, x: Int, y: Int, stack: MatterKey)
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open override fun extract(state: AE2MatterStackRenderer.State, stack: MatterKey, level: Level?, seed: Int)
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open override fun getTooltip(stack: MatterKey): List<Component>
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open override fun submit(poseStack: PoseStack, state: AE2MatterStackRenderer.State, nodes: SubmitNodeCollector, combinedLight: Int)