ReplicationConnectorScreen

class ReplicationConnectorScreen(menu: ReplicationConnectorMenu, inventory: Inventory, title: Component, style: ScreenStyle) : AEBaseScreen<ReplicationConnectorMenu> (source)

Constructors

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constructor(menu: ReplicationConnectorMenu, inventory: Inventory, title: Component, style: ScreenStyle)

Properties

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@get:Nullable
open val backgroundMusic: Music?
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@get:Nullable
open val currentFocusPath: ComponentPath?
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open override val exclusionZones: List<Rect2i?>?
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@get:Nullable
open var focused: GuiEventListener?
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override val guiLeft: Int
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override val guiTop: Int
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var height: Int
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open var isFocused: Boolean
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open override val isHandlingRightClick: Boolean
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open override val isPauseScreen: Boolean
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open override val menu: ReplicationConnectorMenu?
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override val minecraft: Minecraft?
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open val narrationMessage: Component?
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open val rectangle: ScreenRectangle?
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val renderables: List<Renderable?>?
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override val slotUnderMouse: Slot?
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open override val style: ScreenStyle?
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open val tabOrderGroup: Int
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open val title: Component?
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var width: Int
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open override val xSize: Int
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open override val ySize: Int

Functions

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open fun added()
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open fun afterMouseAction()
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open fun afterMouseMove()
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open fun charTyped(p_94683_: Char, p_94684_: Int): Boolean
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open fun children(): List<out GuiEventListener?>?
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open fun clearFocus()
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open fun containerTick()
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open fun drawBG(guiGraphics: GuiGraphics?, offsetX: Int, offsetY: Int, mouseX: Int, mouseY: Int, partialTicks: Float)
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open fun drawFG(guiGraphics: GuiGraphics?, offsetX: Int, offsetY: Int, mouseX: Int, mouseY: Int)
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open fun drawItem(guiGraphics: GuiGraphics?, x: Int, y: Int, is: ItemStack?)
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open fun drawTooltip(guiGraphics: GuiGraphics?, x: Int, y: Int, lines: List<Component?>?)
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open fun drawTooltipWithHeader(guiGraphics: GuiGraphics?, x: Int, y: Int, lines: List<Component?>?)
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open fun getChildAt(p_94730_: Double, p_94731_: Double): Optional<GuiEventListener?>?
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open fun getSlotColor(index: Int): Int
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@Nullable
open fun getStackUnderMouse(mouseX: Double, mouseY: Double): @Nullable StackWithBounds?
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open fun handleComponentClicked(@Nullable p_96592_: Style?): Boolean
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fun init(p_96607_: Minecraft?, p_96608_: Int, p_96609_: Int)
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open fun isMouseOver(p_96595_: Double, p_96596_: Double): Boolean
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open fun keyPressed(p_97765_: Int, p_97766_: Int, p_97767_: Int): Boolean
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open fun keyReleased(p_94715_: Int, p_94716_: Int, p_94717_: Int): Boolean
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open fun mouseClicked(xCoord: Double, yCoord: Double, btn: Int): Boolean
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open fun mouseDragged(mouseX: Double, mouseY: Double, mouseButton: Int, dragX: Double, dragY: Double): Boolean
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open fun mouseMoved(p_94758_: Double, p_94759_: Double)
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open fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
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open fun mouseScrolled(x: Double, y: Double, deltaX: Double, deltaY: Double): Boolean
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@Nullable
open fun nextFocusPath(p_265668_: FocusNavigationEvent?): ComponentPath?
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open fun onClose()
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open fun onFilesDrop(p_96591_: List<Path?>?)
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open fun removed()
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open fun render(guiGraphics: GuiGraphics?, mouseX: Int, mouseY: Int, partialTicks: Float)
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open fun renderBackground(p_295206_: GuiGraphics?, p_295457_: Int, p_294596_: Int, p_296351_: Float)
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open fun renderSlot(guiGraphics: GuiGraphics?, s: Slot?)
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open fun renderTransparentBackground(p_294586_: GuiGraphics?)
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fun renderWithTooltip(p_282345_: GuiGraphics?, p_283456_: Int, p_283586_: Int, p_282339_: Float)
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fun repositionSlots(semantic: SlotSemantic?)
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open fun resize(p_96575_: Minecraft?, p_96576_: Int, p_96577_: Int)
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fun setSlotsHidden(semantic: SlotSemantic?, hidden: Boolean)
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open fun setTooltipForNextRenderPass(p_259937_: List<FormattedCharSequence?>?)
open fun setTooltipForNextRenderPass(p_259986_: Component?)
open fun setTooltipForNextRenderPass(p_262939_: List<FormattedCharSequence?>?, p_263078_: ClientTooltipPositioner?, p_263107_: Boolean)
open fun setTooltipForNextRenderPass(p_262992_: Tooltip?, p_262980_: ClientTooltipPositioner?, p_262988_: Boolean)
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fun switchToScreen(screen: AEBaseScreen<*>?)
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fun tick()
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open fun triggerImmediateNarration(p_169408_: Boolean)
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open fun updateNarratorStatus(p_352211_: Boolean)