Replication Connector Part
class ReplicationConnectorPart(partItem: IPartItem<*>) : AEBasePart, ReplicationConnectorLogicHost(source)
Properties
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Functions
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open fun debugExport(writer: JsonWriter?, registries: HolderLookup.Provider?, machineIds: Reference2IntMap<Any?>?, nodeIds: Reference2IntMap<IGridNode?>?)
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@MustBeInvokedByOverriders
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@Nullable
@MustBeInvokedByOverriders
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@MustBeInvokedByOverriders
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open fun onUseItemOn(heldItem: ItemStack?, player: Player?, hand: InteractionHand?, pos: Vec3?): Boolean
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open fun renderDynamic(partialTicks: Float, poseStack: PoseStack?, buffers: MultiBufferSource?, combinedLightIn: Int, combinedOverlayIn: Int)
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