ReplicationConnectorScreen

class ReplicationConnectorScreen(menu: ReplicationConnectorMenu, inventory: Inventory, title: Component, style: ScreenStyle) : UpgradeableScreen<ReplicationConnectorMenu> (source)

Constructors

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constructor(menu: ReplicationConnectorMenu, inventory: Inventory, title: Component, style: ScreenStyle)

Properties

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open val backgroundMusic: @Nullable Music?
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open val currentFocusPath: @Nullable ComponentPath?
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open override val exclusionZones: List<Rect2i?>?
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open var focused: @Nullable GuiEventListener?
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open val font: Font
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override val guiLeft: Int
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override val guiTop: Int
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var height: Int
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open override val hoveredSlot: @Nullable Slot?
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open override val imageHeight: Int
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open override val imageWidth: Int
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open var isFocused: Boolean
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open override val isHandlingRightClick: Boolean
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open override val isInGameUi: Boolean
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open override val isPauseScreen: Boolean
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open override val leftPos: Int
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open override val menu: ReplicationConnectorMenu?
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override val minecraft: Minecraft
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open val narrationMessage: Component
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open val rectangle: ScreenRectangle
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val renderables: List<Renderable>
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override val slotUnderMouse: Slot?
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open override val style: ScreenStyle?
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open val tabOrderGroup: Int
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open val title: Component
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open override val topPos: Int
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var width: Int
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open override val xSize: Int
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open override val ySize: Int

Functions

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open fun added()
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open fun afterMouseAction()
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open fun afterMouseMove()
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open fun charTyped(event: CharacterEvent): Boolean
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open fun children(): List<out GuiEventListener>
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open fun clearFocus()
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open fun containerTick()
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open fun drawBG(guiGraphics: GuiGraphicsExtractor?, offsetX: Int, offsetY: Int, mouseX: Int, mouseY: Int, partialTicks: Float)
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open fun drawFG(guiGraphics: GuiGraphicsExtractor?, offsetX: Int, offsetY: Int, mouseX: Int, mouseY: Int)
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open fun drawItem(guiGraphics: GuiGraphicsExtractor?, x: Int, y: Int, is: ItemStack?)
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open fun drawTooltip(guiGraphics: GuiGraphicsExtractor?, x: Int, y: Int, lines: List<Component?>?)
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open fun drawTooltipWithHeader(guiGraphics: GuiGraphicsExtractor?, x: Int, y: Int, lines: List<Component?>?)
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open fun extractBackground(graphics: GuiGraphicsExtractor, mouseX: Int, mouseY: Int, a: Float)
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open fun extractCarriedItem(graphics: GuiGraphicsExtractor, mouseX: Int, mouseY: Int)
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open fun extractContents(graphics: GuiGraphicsExtractor, mouseX: Int, mouseY: Int, a: Float)
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open fun extractRenderState(guiGraphics: GuiGraphicsExtractor, mouseX: Int, mouseY: Int, partialTicks: Float)
fun extractRenderStateWithTooltipAndSubtitles(graphics: GuiGraphicsExtractor, mouseX: Int, mouseY: Int, a: Float)
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open fun extractSlot(guiGraphics: GuiGraphicsExtractor, s: Slot, mouseX: Int, mouseY: Int)
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open fun extractSnapbackItem(graphics: GuiGraphicsExtractor)
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open fun extractTransparentBackground(graphics: GuiGraphicsExtractor)
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open fun fillCrashDetails(report: CrashReport)
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open fun getBorderForArrowNavigation(opposite: ScreenDirection): ScreenRectangle
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open fun getChildAt(x: Double, y: Double): Optional<GuiEventListener>
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@Nullable
open fun getStackUnderMouse(mouseX: Double, mouseY: Double): @Nullable StackWithBounds?
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fun init(width: Int, height: Int)
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open fun isMouseOver(mouseX: Double, mouseY: Double): Boolean
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open fun keyPressed(event: KeyEvent): Boolean
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open fun keyReleased(event: KeyEvent): Boolean
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open fun mouseClicked(event: MouseButtonEvent, doubleClick: Boolean): Boolean
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open fun mouseDragged(event: MouseButtonEvent, dragX: Double, dragY: Double): Boolean
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open fun mouseMoved(x: Double, y: Double)
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open fun mouseReleased(event: MouseButtonEvent): Boolean
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open fun mouseScrolled(x: Double, y: Double, deltaX: Double, deltaY: Double): Boolean
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open fun nextFocusPath(navigationEvent: FocusNavigationEvent): @Nullable ComponentPath?
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open fun onClose()
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open fun onFilesDrop(files: List<Path>)
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open fun preeditUpdated(event: @Nullable PreeditEvent?): Boolean
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open fun removed()
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fun repositionSlots(semantic: SlotSemantic?)
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open fun resize(width: Int, height: Int)
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fun setSlotsHidden(semantic: SlotSemantic?, hidden: Boolean)
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fun switchToScreen(screen: AEBaseScreen<*>?)
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fun tick()
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open fun triggerImmediateNarration(onlyChanged: Boolean)
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open fun updateNarratorStatus(wasDisabled: Boolean)