ReplicationPattern

class ReplicationPattern(output: ItemStack, definitionStack: ItemStack?) : IPatternDetails(source)

Constructors

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constructor(output: ItemStack, definitionStack: ItemStack?)
constructor(output: ItemStack)

Properties

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open override val definition: AEItemKey
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open override val inputs: Array<MatterInput>
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open override val outputs: List<GenericStack>
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open val primaryOutput: GenericStack?

Functions

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open operator override fun equals(other: Any?): Boolean
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open override fun getDefinition(): AEItemKey
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open override fun getInputs(): Array<MatterInput>
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open override fun getOutputs(): List<GenericStack>
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open fun getTooltip(level: Level?, flags: TooltipFlag?): PatternDetailsTooltip?
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open override fun hashCode(): Int
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open fun pushInputsToExternalInventory(inputHolder: Array<out KeyCounter?>?, inputSink: IPatternDetails.PatternInputSink?)